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THE FEY
Also known as Chaos. Prior to the beginning of Time or the existence of the world-disk. Chaos is populated by consciousnesses that will become known as The Fey, or Fairies. Reality is what is imagined by these consciousnesses. They imagine worlds into existence.

THE SPLIT
Discworld begins existence, populated at first only by the Fey. Time not yet working the way we understand it. "Fairies" amuse themselves for a few millenia, transforming themselves into various forms as well as creating and transmuting various animals. Proto-humanoids, who will evolve into humans, dwarves, orcs, and most other humanoids (other than Elves) created by fairies at this time. Magic is everywhere; the entire world at this time lacks coherent reality as we know it — it's the Fey, Fairyland. Bacteria, plants, and some animals and fairies spread to the underside and evolve in isolation. A sub-group of fairies find religion. They value consistency and stability; order as opposed to chaos. Other fairies oppose them. Fairy war leads to the splitting of the Fey from the world we know as reality, with the religious faction settling into an unchanging form as elves, living in our world but still connected to the Fey. The others remain as fairies, flitting between worlds and forms as the impulse strikes them. Time as we know it begins. (Note that the Fey is essentially another dimension, another layer of reality — it is NOT the other side of the world-disc.)

AGE OF CHILDHOOD
Meanwhile, various groups of proto-humanoids have been spreading around the disc while splitting off and evolving in different directions, sometimes guided by fairies and/or elves. Humans, Dwarves, and Orcs are the principal divisions, with further subdivisions including halflings, goblins, gnomes, etc. Early religion among humanoids is usually based on worship of spirits that are actually fairies, who sometimes deliberately play god but generally lack the commitment to stick with a game like that for very long. Humanoids still at pre-agricultural levels of civilization. Elves creating Geldren.

ELVISH DOMINION
Second Fairy War — elves attempt to restrict fairies to the Fey. Fairies mobilize humanoids against elves, leading elves to establish worldwide empire to control humanoids. Elves mostly successful in banishing fairies to the Fey. One Fey frozen as dragon under Dolendor; malevolent, sleeping, source of Anuriel. Massive, repeated humanoid rebellions against elvish oppressors. Fey manage to create four magical artifacts to aid humanoids in fighting Elves — Amar's Staff and three others. Amar is a human warrior fighting against the elves. Elves recognize the immorality of their position and abandon their empire, disappearing into the forests (especially the Methelwere) and adopting a philosophy of non-interference with humanoid affairs. Some elves go so far as to banish themselves to the underside.

AGE OF EMPIRES
Left to their own devices, humanoids attempt to bootstrap themselves to Elvish level of civilization with only scattered and partial successes. Elvish magic/technology is unreachable, but many elvish artifacts remain and are put to use. In Amartain, dwarves, humans, and orcs fully enter Bronze Age and begin moving beyond. Stories of Amar propagate and change form, departing significantly from the true history.