Rindamoor

Main Page > Places > Rindamoor



Teeming is the word that best describes Rindamoor in Year 10. The last major city to withstand the War of the Dead (other than Stonehelm, which closed itself completely to the outside world), Rindamoor became home to thousands upon thousands of refugees from all over Amartain — including all humanoid races, even orcs, goblins, and lizard-men. The Triumvirate, with its capital in Rindamoor, has flourished in the last ten years, expanding its influence across the former Empire of Cardmoor. With Stonehelm as a major ally and King Vidimus Stonehelm (the Redbeard) as one of the triumvirs (until his recent death), the dwarvish population within Rindamoor has grown, and has grown increasingly powerful.

River traffic is almost exclusively on the River Aeryk to and from the west — originating in Dolgaine (which trades with Stonehelm) and passing through Cardmoor (which is now occupied by an ever-changing assortment of bandits and orcish warlords). The road from the Shoreling Gate also leads to Cardmoor.

Rindamoor Castle
Rindamoor Castle is a city within the city. It was the original city of Khashev; the larger city grew up around it after being conquered by Cardmoor (long long ago) and renamed Rindamoor. Known to have an extensive cave and dungeon system riddling the hill underneath.

Northwest Quadrant

 * The Day Market is famous for the variety of wares available — there’s a shop or a stall selling absolutely anything.


 * The Market Bridge is an enormous structure, high enough for large ships to pass underneath, with buildings (mostly shops) lining the way across on top.


 * The Dwarvish Quarter has expanded and prospered in the last ten years.


 * The Docks line much of the north bank of the Aeryk. Textiles and grain are shipped upriver to Stonehelm, and metal and ore are shipped downriver to Rindamoor. This is a rough, working-class neighborhood.


 * Spellmont is a wealthy neighborhood, at the north foot of the castle hill by the Fellane Gate.

Northeast Quadrant

 * The Guild Hall is the seat of city government (separate from the Triumvirate government in the Castle), including the headquarters of the Rindamoor City Watch. The head of the Guilds’ Council is also the Lord Mayor.


 * Grattenberg is a quiet neighborhood. The Tammelhorne Compound is located here.


 * The Cathedral of the Four is the center of administration and worship for the Church of the Four.


 * Bessin Square is a busy intersection dominated by a large statue of Saint Bessin, erected after the War of the Dead.


 * The Waerhaug Compound is located by the river gate.

Riverside
Riverside is known for taverns, bawdy houses, theaters, and all forms of licentiousness.
 * The Jackanapes is a popular tavern by the foot of the Market Bridge at the entrance to Riverside.
 * The Waterside Tavern is also a brothel, a gambling den, and a place to buy Goblin Spice.
 * Mermaids, a brothel.
 * Riverswake, a brothel.

The Farthing
The Farthing is an old halfling district near the University. It's a mix of halflings native to Rindamoor and refugees, who tend to be incredibly tough and warlike.

Southeast quadrant

 * Coldwater Bridge connects Sweetling and Southside to the Southwest quadrant, by Farthing.
 * Littlebridge connects Southside to Riverside.
 * Eastbridge connects Southside and Sweetling to the northeast quadrant by the Guild Hall. Guard towers on either side of the base on both ends.
 * The Stadium, next to Coldwater Bridge.

Southside
Southside neighborhood is poor and working class. It was mostly humans before the war, but now has an increasing number of demihuman refugees moving in. There’s a market and a full assortment of taverns, shops, temples, etc., as well as the headquarters of the Broken Coin (the thieves’ guild which controls most criminal enterprises in Rindamoor).
 * Broken Coin headquarters
 * Sparkles, a high-end brothel on the Coldwater in Southside.
 * Nightspelling, a low-end or specialty brothel in Southside.
 * Spinners, a gambling den in Southside
 * J’or Dashia, a gambling den in Southside

Sweetling
The rest of this quadrant was mostly open farmland within the city walls until the war, when it was filled with refugees. It remains partially a shantytown (especially along the wall on either side of the Sweetling gate, which lends its name to the shantytown), though some areas have been built up.
 * Grain receiving depot on the Aeryk River against the eastern wall, with a ramp mechanism for delivering grain over the wall.
 * Sweetling Gate opens onto farmland east of the city.
 * The Pits, an animal fight venue in Sweetling

Goblintown
Goblintown is a large orcish neighborhood (entirely built since the war) including a large orcish temple of Barlazam — both the orcs and the goblins resent that the other humanoids refer to the orc neighborhood as Goblintown, but the name has stuck (its Orcish name is Kiel Ben Rach). The City Watch guards the bridges out and doesn’t let anyone who looks poor across Eastbridge to the wealthy neighborhoods north of the River Aeryk.
 * Temple of Barlazam, or the Orcish Temple, in Goblintown, Built since the war. Includes substantial underground warrens.
 * Breel Chancly, a gambling den in Goblintown
 * The Arena, an animal fight venue in Goblintown
 * Selma’s, a brothel in Goblintown
 * The Hog and Grog, an orcish tavern in Goblintown with a second-story seating area overlooking the main road between Goblintown and Southside